21 Sep 2009 @ 5:02 AM 

Stone Kingdom - Angles SampleOne of those egregious omissions in the Stone Kingdom terrain set has been rectified. You can add 30-, 45-, and 60-degree turns to your castle and dungeon corridors. I’ve also created a 3-way junction using the 60-degree turns for added spice.

I’m not including any rules for how to use the triangular “gap” space in the turn, I’ll leave that up to you game masters. If you have a suggestion, please feel free to comment on this posting and share your idea.

Stone Kingdom - Angled Turns (880)

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Posted By: TheDungeoneer
Last Edit: 21 Sep 2009 @ 10:50 AM

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Responses to this post » (7 Total)

 
  1. Mike Kenyon says:

    Thanks! This opens up lots of possibilities!

  2. John says:

    Thank You! We needed this 8~)

  3. Markus says:

    Awesome! Going to print these up poste haste!

  4. Markus says:

    Oh and THANK YOU!!!

  5. Jacques says:

    Thank you! I’ve been munging tiles together to make angles! Just wish you hadn’t waited so long to release these sets. Oh well. Viva la paper terrain!

  6. Spekkio13 says:

    As for partial spaces, I usually go with the following rules formula. These are based on D20, so, they may need some slight alterations for your game.

    Square missing one corner = 60 degree Turn
    Treat as a normal square.

    Square missing two corners = 45 degree Turn
    Treat as cramped conditions (-2 to attack/defense).

    Square missing three corners = 30 degree Turn
    Treat as very cramped (-5 to attack/defense).

  7. lilikindsli says:

    I want to say – thank you for this!

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