I feel kind of silly for not thinking of this list sooner. I mean, terrain is the primary function of Dungeoneering. Isn’t it?
Use this list to randomly create areas as your players wander your game world.
- Alkali Flat
- Alluvial Fan
- Alpine Lake
- Arctic
- Artesian Spring
- Badlands
- Barren
- Bay
- Beach
- Blow hole
- Bog
- Caldera
- Canals
- Canyon
- Caves
- Cliffs
- Crags
- Crater
- Dales
- Desert
- Dry Lake Bed
- Estuary
- Farmland
- Fault
- Fens
- Fields
- Fissured
- Fjords
- Flood Plain
- Forest, Coniferous
- Forest, Deciduous
- Furroughs
- Geysers
- Glacier
- Grassland
- Harbor
- Hills
- Hinterlands
- Hogbacks
- Hollow
- Hot Spring
- Ice Sheet
- Jungle
- Kelp Bed
- Lake
- Lava Field
- Lava Tube
- Marsh
- Meadow
- Meres
- Mine
- Montane Desert
- Moraine
- Mountain
- Moors
- Nettles & Brambles
- Oasis
- Ocean
- Orchard
- Oxbow Lake
- Pasture
- Permafrost
- Pilings
- Plains
- Playa
- Pond
- Prairie
- Quicksand
- Rain Forest
- Rapids
- Reef
- River
- River Delta
- Rocky
- Salt Lake
- Sandbar
- Sand Dunes
- Scorched Earth
- Seaside
- Sewers
- Shallow Sea
- Silt Bed
- Sink Hole
- Spring
- Steppes
- Strip Mine
- Swamp
- Tide Pool
- Tundra
- Tunnels
- Underground
- Valley
- Vineyard
- Volcanic
- Wastelands
- Waterfalls
- Wetlands
- Wheat Field
- Wildlands
- Wind Blasted