Archive for the ‘Game Content’ Category
Rounding out the three “classic” RPG genres, we have a Spotify playlist for Horror roleplaying games. Turn the lights out and get gaming (well, maybe leave one light on…in the hallway…you know…for safety).
Are you liking the new playlists from Dungeoneering? Be sure to let us know what you like and what we can add.
Want some free music to play at the gaming table? Try out this playlist. It’s a little over 8 hours. If you can game longer than that, bless you and let me know how you manage it!
Stay tuned for more playlists in the coming weeks for more genres and sound effects. If you have any songs on Spotify that you think add to the playlists, by all means let me know and I’ll add them.
Remember, that back to school sales can be a HUGE money saver for your game table. Paper, pencils, rulers, and cutting tools all go on sale. The biggest savings I’ve score is heavy paper stock for my print outs. Normally, this stuff is pretty pricey, but it usually goes on sale with the rest of the printer paper this time of year.
Also check out X-Acto blades and other “slicers” for easier cutting of your print outs.
Dry erase boards and markers are a good score as well. Possibly home laminators or plastic slip-covers for papers as well.
Got a tip to share about back to school sales? Add your comment below. Links welcome!
Not sure why I didn’t come up with this one sooner, but Game of Thrones is very inspiring in terms of game content. Not the least of which are names for swords. Great swords in that world all have names so their history can be passed down from owner to owner.
I’ll leave it up to you to add attributes (if any) to the weapon.
Suggested by reader Nick Wright, I just had to do it. You have felled the big-bad-evil-doer. But then what? He just lays there? She says nothing? No, we must have a dramatic death! It is a moral imperative!
Here’s a list of actions and phrases you can drop in as the enemy dies. They may be meaningless ways for your NPC to mess with the players’ heads. It may be the lead to the next adventure. Your call. Remember to change any language to make it appropriate to your setting. Change “you” to “thou” or “thee” and stuff like that.
Remember, you can always re-roll if the result makes no sense.
Being able to describe an object, not just what it is, but what it looks like, is the difference between an OK game and a good game. Besides, many players have picked up the trick that if you (the game master) have taken the time to describe something, it’s important. Here’s a little tool to help you make everything have a description.
Feel free to use this in conjunction with the colors list I posted awhile back.