Archive for the ‘Game Content’ Category
Want some free music to play at the gaming table? Try out this playlist. It’s a little over 8 hours. If you can game longer than that, bless you and let me know how you manage it!
Stay tuned for more playlists in the coming weeks for more genres and sound effects. If you have any songs on Spotify that you think add to the playlists, by all means let me know and I’ll add them.
Remember, that back to school sales can be a HUGE money saver for your game table. Paper, pencils, rulers, and cutting tools all go on sale. The biggest savings I’ve score is heavy paper stock for my print outs. Normally, this stuff is pretty pricey, but it usually goes on sale with the rest of the printer paper this time of year.
Also check out X-Acto blades and other “slicers” for easier cutting of your print outs.
Dry erase boards and markers are a good score as well. Possibly home laminators or plastic slip-covers for papers as well.
Got a tip to share about back to school sales? Add your comment below. Links welcome!
Not sure why I didn’t come up with this one sooner, but Game of Thrones is very inspiring in terms of game content. Not the least of which are names for swords. Great swords in that world all have names so their history can be passed down from owner to owner.
I’ll leave it up to you to add attributes (if any) to the weapon.
Suggested by reader Nick Wright, I just had to do it. You have felled the big-bad-evil-doer. But then what? He just lays there? She says nothing? No, we must have a dramatic death! It is a moral imperative!
Here’s a list of actions and phrases you can drop in as the enemy dies. They may be meaningless ways for your NPC to mess with the players’ heads. It may be the lead to the next adventure. Your call. Remember to change any language to make it appropriate to your setting. Change “you” to “thou” or “thee” and stuff like that.
Remember, you can always re-roll if the result makes no sense.
Being able to describe an object, not just what it is, but what it looks like, is the difference between an OK game and a good game. Besides, many players have picked up the trick that if you (the game master) have taken the time to describe something, it’s important. Here’s a little tool to help you make everything have a description.
Feel free to use this in conjunction with the colors list I posted awhile back.
Way back when (before this was Dungeoneering.net and was a Geocities site) one of the most popular downloads were dice roll lists. What are dice roll lists? Let me explain.
Back in the good old days of my hardcore GMing sessions, I found that (due to lack of space) throwing dice could be a bit of a pain, when I wanted to keep them secret. These were the days when laptops where mind-blowingly expensive and I was on a student budget. Also, a lot of my gaming prep was done during lulls in lectures, during lunch, etc.
The concept is pretty simple: Roll a D100 for the first part of the name on the first list, the another D100 on the second list for the latter half. Put them together and voila, you have a fantasy name worthy of Tolkien himself. Uses the basic Adjective-Noun or Noun-Noun combinations.
Use the lists to generate inns, taverns, towns, cities, guilds, houses, or any geographic feature that you need.
See below for the lists.