Posts Tagged ‘D&D’
What I want to throw out to you all is, has D&D strayed too far from what you want an RPG to be? I have to admit to being pretty disappointed with 4th Edition. Too much action focus and not enough on roleplaying. I see a little of that in this 5th edition, where you have “downtime” between adventures.
Would you go back to D&D? Or are you set in your ways with D20 (3rd Edition and Pathfinder)?
Right now, I know there are 33 guys in Chile that would probably rather fight a Great Wyrm Red Dragon than get back into a mine, but after seeing their harrowing ordeal and joyous rescue, I thought this set might be something gamers might want to see again.
The entire ordeal brings to mind several possible encounters and a complete adventure. Sure, some races are equipped, nay, bred for life underground, some are not. In fact, some characters and races will have adverse reactions to prolonged time underground.
It’s also a hybrid set, featuring both 2d and 3d paper models. There are foldable paper models of stairs, platforms, and an obelisk (with three different styles).
I know it’s tooting my own horn, but this is a pretty cool set and will fit with any Egyptian (or similar theme). Anyone out there still gaming with the Al-Qadim setting for Forgotten Realms?
Pulp fiction lovers can go all Indiana Jones with this set. It will also work for all the Prince of Persia knock-off games I envision coming after the new movie hits theaters this summer.
Print and cut carefully, and don’t forget to send me your photos!
A few months back, I put a demo video up of the new D&D prototype running on Microsoft’s Surface technology.
Well, here’s another demo of actual gameplay. It’s a little muddled, but you get a better sense of how it plays.
Two releases this month, both look to be of use to the Dungeoneering crew:
Player’s Handbook 3 expands the range of options available to D&D players with new classes, races, powers, and other material.
This book builds on the array of classes and races presented in the Player’s Handbook and Player’s Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player’s Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source.
Cool tidbit: The Monk is back! I thought that was a glaring omission from the 4th edition, especially since the new 3rd edition Monks were so much fun. I’m not sure about psionics. Never been a real fan of the group of classes, but I guess, to each his own.
This D&D Roleplaying Game accessory gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles and three-dimensional enhancements with which to build exciting encounter locations.
This accessory contains four double-sided sheets of illustrated, diecut terrain tiles printed on heavy cardstock, plus two sheets of three-dimensional terrain elements, allowing you to create platforms, staircases, and other dungeon fixtures.
Sharpen your sword and tighten your bow! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D® characters, specifically focusing on martial heroes. It provides new archetypal builds for fighters, rangers, rogues, and warlords, as well as new character powers, feats, paragon paths, and epic destinies. Available February 16, 2010.
OK, so the calendar I checked from Wizards only listed Underdark, but apparently there’s a second book out this month: Player’s Handbook Races: Dragonborn
New options and character hooks for dragonborn characters.
If you want to play the ultimate dragonborn hero, this book is for you!
This expansion of the Player’s Handbook® core rulebook explores the mysteries of the dragonborn. It presents D&D® players with exciting new options for their dragonborn characters, including unique racial feats, powers, paragon paths, and epic destinies. This book also includes ways to flesh out your dragonborn character’s background and personality.
No realm in the D&D® world stirs the imagination like the Underdark. This vast subterranean domain holds thousands of adventure possibilities and myriad threats, including drow, mind flayers, dragons, and worse! Entire campaigns can unfold in its depths, and its rewards are boundless.
Underdark™ contains everything a Dungeon Master needs to run adventures or campaigns set in the vast underworld of his or her D&D campaign, including new monsters and hazards, ready-to-play encounters, monster lairs, and detailed information on various dark-dwelling “movers and shakers.”
New to the Underdark? Be sure to check out these books:
- The Icewind Dale Trilogy Collector’s Edition
- The Dark Elf Trilogy, Collector’s Edition
- Legacy of the Drow Collector’s Edition