Posts Tagged ‘Equipment’
Being able to describe an object, not just what it is, but what it looks like, is the difference between an OK game and a good game. Besides, many players have picked up the trick that if you (the game master) have taken the time to describe something, it’s important. Here’s a little tool to help you make everything have a description.
Feel free to use this in conjunction with the colors list I posted awhile back.
Time got away from me this week, so the download is a little small, but no less useful. Use with the original consoles of Starbase Omicron. This set includes activated and deactivated versions of the same consoles so you can show damage. Enjoy!
Remember, if you have a suggestion, please let me know!
I seem to be on a Starbase Omicron kick of late. Two in a row, this one is similar in use to the Pipes download from last week. Why conveyor belts? There always seems to be conveyor belts in Sci-Fi movies and games. Virtually every FPS has a level with them and they feature prominently in “Star Wars: Attack of the Clones.”
At any rate, why do you need an excuse? You’re the Game Master!
I’ve neglected Starbase Omicron long enough. Here are some deck add-ons to add flavor to your favorite ship or space station. Use these for piping, conduits, or ducts.
Features straight sections, turns, junctions, and valves. Also has a few “cracked” pieces for damaged sections.
A new feature for this download is a fully finished sample deck. It’s an 8×10 map built using this set and a few other Starbase Omicron sets. Enjoy!
Happy Tax Day! To help with your burden of paying Uncle Sam, here’s a “lift.” Several in fact.
OK, so trying to do a tax day tie-in just isn’t working. Hey, I tried. Anyways, be sure to get the latest download for our in-house sci-fi theme. It includes a variety of hatches and panels (both closed and open) along with cargo lifts to decorate your space station or starship. Will work with Star Wars miniatures.
Because you know your players are going to get hurt.
What? Don’t look at me like that. Every GM knows that 90% of all player damage comes from player stupidity. That, and really big monsters. And turret implacements. Oh! And acid traps. And…
Put them in your landing bay or sick bay.
They don’t have to be fuel cells or stasis pods, use your imagination. Storage tanks, torture tubes, waste reclamation, you name it. The sky’s the limit. So to speak.